360 results — page 1 of 20
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
: Each 1/1 creature you control gets +1/+2 until end of turn.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
: Creatures you control get +1/+1 until end of turn.
(You have to pay to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
: Add .
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
: Target creature gets +2/+2 until end of turn.
, : Target creature gets -2/-0 until end of turn.
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.