360 results — page 1 of 20
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
: This creature gets +1/-1 until end of turn.
When this creature dies, it deals 3 damage to any target.
Whenever this creature deals combat damage, you gain that much life.
: This creature gets +1/+0 until end of turn.
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
Whenever you scry, this creature gets +2/+0 and gains first strike until end of turn.
When this creature dies, it deals 1 damage to any target.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gains first strike until end of turn.
Whenever this creature is dealt damage, it deals that much damage to target player.
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
First strike
Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.