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Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Enchanted creature can't attack or block.
Flash
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
: Exile enchanted creature.
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Enchanted creature gets +2/+2 and can't attack.
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."
Enchanted creature can't attack, block, or crew Vehicles.
: Return this Aura to its owner's hand.
: Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchanted creature can't attack or block, and its activated abilities can't be activated.