360 results — page 1 of 20
: Add .
, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
: Add . Activate only if you control five or more lands.
: Add . ( represents colorless mana.)
, : Draw a card. Activate only if you have no cards in hand.
: Draw a card. Activate only if you have exactly seven cards in hand.
, : Put a +1/+1 counter on each creature you control.
This land enters with two oil counters on it.
, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, : Draw a card. Activate only if you have the city's blessing.
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
: Add or . Activate only if you control a Swamp.
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add . Activate only if you control a Plains or a Swamp.
: Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
, : Head to AskUrza.com and click Urza's Fun House.
: Add . Activate only if you control a Forest or a Plains.
Minas Tirith enters tapped unless you control a legendary creature.
, : Draw a card. Activate only if you attacked with two or more creatures this turn.