360 results — page 1 of 20
Other green creatures you control get +1/+1.
Trample
Other creatures you control have trample.
Green creatures you control get +0/+2.
Green creatures you control get +1/+1.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Other Minotaur creatures you control get +1/+1 and have trample.
Devastating Charge — Other creatures you control have trample.
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
During your turn, other creatures you control get +1/+0.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Sliver creatures you control get +2/+0.
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
: Creatures you control get +1/+1 until end of turn.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
This creature gets +2/+0 for each other Goblin you control.
When this creature enters, return a red or green creature you control to its owner's hand.