360 results — page 1 of 20
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature gets +1/+1 until end of turn for each creature you control.
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Target creature gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
Target creature gets +1/+1 until end of turn for each Forest you control.
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Creatures you control get +0/+5 and gain reach until end of turn.