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As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.
Explosive Singularity deals 10 damage to any target.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Rough deals 2 damage to each creature without flying.
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Flying
: This creature deals 2 damage to each creature without flying.
: This creature deals 6 damage to each other creature with flying.
: This creature deals 1 damage to each creature without flying.
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
This spell costs less to cast for each (energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get , then you may pay eight . When you do, this creature deals 8 damage divided as you choose among up to eight targets.
, : This creature deals X damage to target creature. Spend only red mana on X.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
At the beginning of each upkeep, this creature deals 3 damage to any target.
, Sacrifice this creature: It deals 6 damage to each creature and each player.
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.