360 results — page 1 of 20
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Reach
Landfall — Whenever a land you control enters, this creature gets +2/+0 until end of turn.
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
: Add , , or . Activate only once each turn.
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Trample
Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Haste
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Remove an oil counter from this creature: It deals 1 damage to each opponent.
, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
Whenever you cast a black spell, this creature gets +1/+1 until end of turn.
Whenever you cast a red spell, this creature gains first strike until end of turn.