360 results — page 1 of 20
When this creature enters, target opponent loses 2 life and you gain 2 life.
This creature enters tapped.
When this creature enters, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
When this creature enters, target opponent loses life equal to the number of Elves you control.
Flying
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
When this creature enters, target opponent loses 1 life and you gain 1 life.
When this creature enters, target opponent loses 3 life and you gain 3 life.
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
When this creature enters, target opponent loses 1 life for each Vampire you control.
When this creature enters, destroy target creature an opponent controls.
When this creature dies, each opponent loses 2 life and you gain 2 life.
When this creature enters, target opponent chooses a creature they control. Destroy that creature.
Menace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise
When this creature enters, each opponent loses 2 life and you gain 2 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Whenever this creature or another Zombie dies, each opponent loses 1 life.