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Other green creatures you control get +1/+1.
Trample
Other creatures you control have trample.
Green creatures you control have trample.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Green creatures you control get +1/+1.
Creatures you control have ": Add ."
Other Snake creatures you control get +0/+1.
Shamans you control have ": Add ."
Green creatures you control get +0/+2.
Creatures you control have haste.
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Other red creatures you control get +1/+1.
This creature gets +1/+1 as long as you control another green creature.
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Sliver creatures you control get +3/+3.
When you control no other creatures, sacrifice this creature.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)