360 results — page 1 of 20
Equipped creature gets +1/+1 and has vigilance and reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip
Equipped creature gets +1/+1.
Equipped creature gets +3/+0 and has trample and lifelink.
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token
Equipped creature gets +1/+0 and has flying.
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equipped creature has vigilance, trample, and haste.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equipped creature gets +1/+1 and has haste.
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)