360 results — page 1 of 20
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Target creature gets +3/+3 until end of turn.
Target creature gets +2/+0 until end of turn.
Target creature gets +2/-2 until end of turn.
Target creature gets +3/+2 until end of turn.
Target creature gets +X/+0 until end of turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Target creature gets +4/+0 until end of turn.
Target creature gets +4/+3 until end of turn.
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature you control gets +1/+0 and gains first strike until end of turn.
Up to two target creatures each get +2/+0 until end of turn.
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Creatures you control gain first strike until end of turn.
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.