360 results — page 1 of 20
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever another creature you control enters, each opponent loses 1 life.
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, each opponent loses 2 life and you gain 2 life.