360 results — page 1 of 20
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2 and has deathtouch.
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equipped creature gets +2/+0 and has first strike.
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equipped creature gets +0/+3 and has vigilance.
Equipped creature gets +0/+3.
Equipped creature gets +1/+0.
Equipped creature gets +2/+0.
Equipped creature gets +4/+0.
Equipped creature gets +0/+6.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +1/+1.
Equipped creature gets +2/+1.