360 results — page 1 of 20
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Creature spells with flying you cast cost less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.