360 results — page 1 of 20
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Untap target creature.
Draw a card.
Tap target creature. Scry 1.
Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Return target creature to its owner's hand. Its controller draws a card.
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Target creature gets -1/-0 until end of turn.
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Counter target spell that targets a creature.
Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.
Return target creature you control and target creature you don't control to their owners' hands.
Target creature gets -2/-0 until end of turn.
Counter target spell that targets a permanent you control.
Put a flying counter on target creature or Vehicle.
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.