360 results — page 1 of 20
When this creature enters, you may attach target Equipment you control to target creature you control.
This creature gets +1/+0 for each Equipment you control.
Other creatures you control get +1/+0 as long as you control an Equipment.
Other creatures you control gain all bonuses conferred by equipment attached to this creature.
Creatures you control can't be goaded.
Other creatures you control get +0/+1.
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
: Create a 2/2 white Cat creature token.
Other Soldier creatures you control get +0/+1.
This creature gets +1/+0 for each legendary creature you control.
Equipped creature gets +1/+1 for each creature you control.
Equip
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
This creature gets +2/+2 for each Aura attached to it.
When this creature enters, other creatures you control get +0/+1 until end of turn.
Defender
Other creatures you control with defender get +0/+2.
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Other Soldier creatures you control get +1/+0.
Equip costs you pay cost less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.