360 results — page 1 of 20
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
, : Draw a card, then discard a card.
Defender (This creature can't attack.)
Flying
First strike
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Sacrifice this enchantment: Creatures you control gain flying until end of turn.
Flash
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature can't attack or block.
: Exile enchanted creature.
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchanted creature gets -13/-0.
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
, Discard a card: Draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Forecast — , Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
You gain 4 life.