360 results — page 1 of 20
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may return target instant card from your graveyard to your hand.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
When this creature enters, return target artifact card from your graveyard to your hand.
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand.
If this creature would die, exile it instead.
Specialize
When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
When this creature enters, you may return target creature to its owner's hand.