360 results — page 1 of 20
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has flying.
Equip
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1.
Equip Human
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equipped creature gets +1/+1 and has vigilance.
As long as this creature is equipped, it gets +1/+1 and has flying.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +0/+1.
Equipped creature gets +1/+1 for each creature you control.
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature."
, Sacrifice this Equipment: Draw a card.
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.
Flash
Equipped creature gets +0/+2.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equipped creature gets +0/+3.
Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)