360 results — page 1 of 20
: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, : Creatures you control gain deathtouch and lifelink until end of turn.
: Target land you control becomes the basic land type of your choice until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — : Target creature gains haste until end of turn.
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
, : Target Soldier creature gets +1/+1 until end of turn.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
, : Attacking creatures get +1/+0 until end of turn.
This land can't be blocked.
, : Two target creatures you control that share a creature type can't be blocked this turn.
, : Target creature gets +1/+1 and gains trample until end of turn.
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
, : Target Goblin creature gets +2/+0 until end of turn.
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
, : Target creature gets +X/+0 and gains trample until end of turn.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.