360 results — page 1 of 20
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn.
Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.