360 results — page 1 of 20
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
When this creature enters, create a 1/1 red Goblin creature token.
, : Target creature you control with power 2 or less can't be blocked this turn.
: Target creature with power 2 or less can't be blocked this turn.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature you control gains menace until end of turn.
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: This creature gets -2/-0 until end of turn and can't be blocked this turn.
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Haste
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
: This creature gets +1/-1 until end of turn.
, : Destroy target creature with power less than this creature's power.
, : Target player loses 2 life and you gain 2 life.
, : Creatures you control get +2/+2 until end of turn.
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
This creature can't block creatures with power 2 or greater.
: This creature gains flying until end of turn.
Flying, lifelink
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, another target creature you control gains lifelink until end of turn.