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Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Flying
When this creature enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
: Put this Aura on top of its owner's library.
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchanted creature has flying, first strike, and vigilance.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Enchanted creature doesn't untap during its controller's untap step.
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)