360 results — page 1 of 20
Flying
Activated abilities of creatures your opponents control can't be activated.
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.
Flying, lifelink
Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.)
Other Pegasi, Unicorns, and Horses you control get +1/+1.
Other creatures you control with flying get +0/+1.
This spell costs less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Whenever you attack with one or more other creatures with flying, you gain twice that much life.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Other Spirit creatures you control get +0/+1.
Whenever another creature you control enters, you gain 1 life.
Players can't cast instant spells unless a spell or ability is on the stack.
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.