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Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Draw four cards, then put two cards from your hand on top of your library in any order.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Draw two cards, then put a card from your hand on top of your library.
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Draw two cards. You may put a land card from your hand onto the battlefield.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.