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This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add .
: Add one mana of any of the exiled cards' colors.
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
When this land enters, up to one target creature phases out.
, : Add one mana of any color.
: Put this card from your hand onto the battlefield.
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice this land: Return target Ally you control to its owner's hand.
When The Grey Havens enters, scry 1.
: Add one mana of any color among legendary creature cards in your graveyard.
As this land enters, choose a color.
: Add one mana of the chosen color.
, , Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
If you were the starting player, this land enters tapped.
As this land enters, choose up to two colors from among cards in your hand.
: Add one mana of a chosen color.
, Sacrifice a creature: Add one mana of any color.
, , Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
, , Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
When this land enters, you get (an energy counter).
, Pay : Add one mana of any color.
, Sacrifice this land: Return target land card from your graveyard to your hand.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
, : Target Ninja or Turtle can't be blocked this turn.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
This land enters with a charge counter on it.
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
: Add one mana of any color. This land deals 3 damage to you.