360 results — page 3 of 20
Whenever you activate an exhaust ability, draw a card.
Exhaust — : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
Whenever you draw a card, you may have target player mill a card.
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
, Sacrifice this artifact: Draw two cards.
Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling (, Discard this card: Draw a card.)
Whenever you attack with two or more creatures, draw a card.
: This creature becomes a Spirit Warrior with base power and toughness 2/3.
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Whenever this creature becomes tapped, draw a card, then discard a card.
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
As long as you have a maximum hand size other than 7, Learned Learner has ": Draw a card."
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost less to cast as long as there are three or more Lesson cards in your graveyard.
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — , Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.