360 results — page 3 of 20
This land enters tapped unless you control a Forest or an Island.
: Add or .
: Add .
, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
: Add for each creature you control.
This land enters tapped unless you control an Island or a Swamp.
: Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
, : Head to AskUrza.com and click Urza's Fun House.
This land enters tapped unless you control a Forest or a Plains.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, : Draw a card. Activate only if you have the city's blessing.
(: Add .)
This land enters tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
: Add for each enchantment you control.
, , Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
This land enters tapped unless you control a Mountain or a Forest.
, : Shuffle your library. Activate only if you control two or more red permanents.
This land enters tapped unless you control a basic land.
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
This land enters tapped unless you control a Plains or a Swamp.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
: Flip a coin. If you win the flip, add . Activate only as an instant.
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This land enters tapped unless you control a Swamp or a Mountain.