360 results — page 3 of 20
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
White spells you cast cost less to cast.
If you would gain life, you gain twice that much life instead.
, : Creatures you control gain flying and lifelink until end of turn.
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf dies, you may put it into its owner's library fifth from the top.