360 results — page 3 of 20
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
: This creature gains flying until end of turn.
Flying
When this creature enters, target creature you control gets +2/+0 until end of turn.
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures you control get +2/+2 until end of turn.
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
: This creature gets +2/-1 until end of turn.
: This creature gets +0/+1 until end of turn.
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
This creature enters with an oil counter on it.
, Remove an oil counter from this creature: This creature gains indestructible until end of turn.
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
: Creatures you control get +1/+1 until end of turn.