360 results — page 3 of 20
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control get +0/+5 and gain reach until end of turn.
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Target creature gets +3/+3 and gains reach until end of turn.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Target creature gets +1/+1 until end of turn for each creature you control.
Target creature gets +3/+3 until end of turn. You get (two energy counters).
Target creature gets +1/+1 until end of turn for each Forest you control.
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)