360 results — page 3 of 20
Counter target noncreature spell unless its controller pays .
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Counter target spell unless its controller pays plus an additional for each Faerie you control.
Counter target instant spell.
Spree (Choose one or more additional costs.)
+ — Create a 2/2 white Spirit creature token with flying.
+ — Counter target spell unless its controller pays .
This spell costs less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays .
Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."
Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Counter target spell if its controller is poisoned.
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Counter target sorcery spell.
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
Change the target of target spell with a single target unless that spell's controller pays .
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.