360 results — page 3 of 20
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Flying
When this creature enters, look at target player's hand.
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Cast this spell only if you've cast another spell this turn.
When this creature dies, draw a card.
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.
Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Whenever this creature deals combat damage to a player, untap up to one target creature.
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
When this creature enters, draw a card if you've cast another blue spell this turn.
Whenever this creature attacks, another target creature you control gains flying until end of turn.
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Flying, vigilance
Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)