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At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Sacrifice this enchantment: It deals 2 damage to any target.
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Flash
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker.
: Add .
When this Aura enters, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
When this enchantment enters, it deals 2 damage to any target.
, Sacrifice this enchantment: Scry 2.
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.
At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.