360 results — page 3 of 20
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Trample
Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
When this creature enters, you gain 5 life.
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
When this creature enters, you gain 3 life.
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains trample until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
When this creature enters, put a +1/+1 counter on each other creature you control.
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.