360 results — page 3 of 20
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
When this creature enters, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.
Flying
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Double strike
: Copy target instant or sorcery spell you control. Activate this ability only once.
: Copy target creature spell you control. Activate this ability only once. (Copies of permanent spells enter the battlefield as tokens.)
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Prowess
When this creature enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.