360 results — page 2 of 20
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature gets +2/+2 until end of turn. You gain 2 life.
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Creatures you control get +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn. Untap that creature.
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Target creature gets +1/+1 and gains first strike until end of turn.