360 results — page 2 of 20
When this creature enters, put a +1/+1 counter on target creature.
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
When this creature enters, you gain 4 life.
When this creature enters, you gain 2 life.
When this creature enters, you gain 3 life.
Flash
When this creature enters, create a 1/1 white Ally creature token.
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
When this creature enters, you may tap target creature.
Vigilance
When this creature dies, draw a card.
When this creature enters, destroy target enchantment.
Defender (This creature can't attack.)
This creature can block any number of creatures.
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)