360 results — page 2 of 20
Haste (This creature can attack and as soon as it comes under your control.)
Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
Haste
Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Creatures you control gain first strike until end of turn.
Draw a card.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
: This creature gets +1/-1 until end of turn.
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
: Target creature gains haste until end of turn. (It can attack this turn.)
: Target creature gains haste until end of turn.
: Another target creature gains haste until end of turn.
: Target creature you control gets +1/+1 and gains haste until end of turn. Activate only as a sorcery.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: This creature gets +2/+0 until end of turn.
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
Menace
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.