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When this creature dies, each opponent discards a card.
Flying
When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
When this creature enters from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Flash
When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
When this artifact enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
, : Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
When this creature enters, target opponent loses 1 life and you gain 1 life.
When this creature enters, each opponent discards a card.
This creature enters tapped.
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
, : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.