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When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.
, Tap an untapped creature you control: Add one mana of any color.
: Add . ( represents colorless mana.)
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
When this land enters, up to one target creature phases out.
: Put this card from your hand onto the battlefield.
Other Caves you control have ", Pay 1 life: Add one mana of any color."
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
, Sacrifice a creature: Add one mana of any color.
, , Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
When this land enters, if you control two or more Gates, you gain 3 life.
: Add one mana of any type that a Gate you control could produce.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
This land enters tapped.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
, : Target Ninja or Turtle can't be blocked this turn.
Gates you control enter untapped.
: Add one mana of any color that a Gate you control could produce.
When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragon and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.)
: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.