360 results — page 2 of 20
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
: Return this card from your graveyard to the battlefield tapped.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever this creature deals damage to an opponent, that player discards a card.
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Sneak
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
This creature enters with two oil counters on it.
This creature gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
When Neva enters, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Whenever Teneb deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.