360 results — page 2 of 20
When this creature enters, each player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature dies, discard a card.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
When this creature dies, exile it.
When this creature dies, each opponent discards a card.
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
When this creature enters, each player loses 1 life.
When this creature enters, you lose 2 life.
This creature enters tapped.
Lifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature dies, target creature gets -1/-1 until end of turn.
When this creature dies, you may put a -1/-1 counter on target creature.
When this creature dies, target opponent discards a card at random.
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Defender
When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When this creature enters, target player mills two cards.
When this creature dies, target creature you don't control gets -1/-1 until end of turn.
When this creature dies, each opponent loses 2 life.