360 results — page 2 of 20
: This creature gains protection from the artist of your choice until end of turn.
Protection from red
: Target creature gains protection from red until end of turn.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Protection from black
: Target creature gains protection from black until end of turn.
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creatures you control gain protection from non-Human creatures until end of turn.
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
: This creature gains first strike until end of turn.