360 results — page 2 of 20
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Flying
When this creature dies, it deals 3 damage to each creature and each player.
: Return this card from your graveyard to your hand.
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
When this creature enters, it deals 2 damage to each opponent and you scry 2.
, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.