360 results — page 2 of 20
: Draw a card.
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw a card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mill two cards.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card. You get (two energy counters).
Flying
, : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw X cards.
( can be paid with either or 2 life.)
Look at target player's hand.
Draw two cards, then sacrifice a permanent.