360 results — page 2 of 20
Counter target spell that targets a creature.
Counter target spell if it was kicked.
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
Counter target instant spell.
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Change the target of target spell with a single target unless that spell's controller pays .
Counter target noncreature spell unless its controller pays .
Counter target spell if no mana was spent to cast it.
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Counter target sorcery spell.
Counter target colorless spell.
This spell costs less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays .
Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.
Counter target instant or sorcery spell unless its controller pays .
Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Draw a card.
Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)