360 results — page 2 of 20
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Target creature gets +3/+3 and gains trample until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
Target creature gets +4/+4 and gains trample until end of turn.
Target creature gets +1/+1 and gains trample until end of turn.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature gets +4/+2 and gains trample until end of turn.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be a 1/1.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Draw a card.
Target creature gets +3/+1 and gains trample until end of turn.
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."