360 results — page 2 of 20
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
, Pay 1 life: Counter target white spell.
Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.